I’d like to be able to end a Google speech-to-text stream (created with streamingRecognize
), and get back the pending SR (speech recognition) results.
In a nutshell, the relevant Node.js code:
// create SR stream const stream = speechClient.streamingRecognize(request); // observe data event const dataPromise = new Promise(resolve => stream.on('data', resolve)); // observe error event const errorPromise = new Promise((resolve, reject) => stream.on('error', reject)); // observe finish event const finishPromise = new Promise(resolve => stream.on('finish', resolve)); // send the audio stream.write(audioChunk); // for testing purposes only, give the SR stream 2 seconds to absorb the audio await new Promise(resolve => setTimeout(resolve, 2000)); // end the SR stream gracefully, by observing the completion callback const endPromise = util.promisify(callback => stream.end(callback))(); // a 5 seconds test timeout const timeoutPromise = new Promise(resolve => setTimeout(resolve, 5000)); // finishPromise wins the race here await Promise.race([ dataPromise, errorPromise, finishPromise, endPromise, timeoutPromise]); // endPromise wins the race here await Promise.race([ dataPromise, errorPromise, endPromise, timeoutPromise]); // timeoutPromise wins the race here await Promise.race([dataPromise, errorPromise, timeoutPromise]); // I don't see any data or error events, dataPromise and errorPromise don't get settled
What I experience is that the SR stream ends successfully, but I don’t get any data events or error events. Neither dataPromise
nor errorPromise
gets resolved or rejected.
How can I signal the end of my audio, close the SR stream and still get the pending SR results?
I need to stick with streamingRecognize
API because the audio I’m streaming is real-time, even though it may stop suddenly.
To clarify, it works as long as I keep streaming the audio, I do receive the real-time SR results. However, when I send the final audio chunk and end the stream like above, I don’t get the final results I’d expect otherwise.
To get the final results, I actually have to keep streaming silence for several more seconds, which may increase the ST bill. I feel like there must be a better way to get them.
Updated: so it appears, the only proper time to end a streamingRecognize
stream is upon data
event where StreamingRecognitionResult.is_final
is true
. As well, it appears we’re expected to keep streaming audio until data
event is fired, to get any result at all, final or interim.
This looks like a bug to me, filing an issue.
Updated: it now seems to have been confirmed as a bug. Until it’s fixed, I’m looking for a potential workaround.
Updated: for future references, here is the list of the current and previously tracked issues involving streamingRecognize
.
I’d expect this to be a common problem for those who use streamingRecognize
, surprised it hasn’t been reported before. Submitting it as a bug to issuetracker.google.com
, as well.
Answers:
Thank you for visiting the Q&A section on Magenaut. Please note that all the answers may not help you solve the issue immediately. So please treat them as advisements. If you found the post helpful (or not), leave a comment & I’ll get back to you as soon as possible.
Method 1
My bad — unsurprisingly, this turned to be an obscure race condition in my code.
I’ve put together a self-contained sample that works as expected (gist). It helped me tracking down the issue. Hopefully, it may help others and my future self:
// A simple streamingRecognize workflow, // tested with Node v15.0.1, by @noseratio import fs from 'fs'; import path from "path"; import url from 'url'; import util from "util"; import timers from 'timers/promises'; import speech from '@google-cloud/speech'; export {} // need a 16-bit, 16KHz raw PCM audio const filename = path.join(path.dirname(url.fileURLToPath(import.meta.url)), "sample.raw"); const encoding = 'LINEAR16'; const sampleRateHertz = 16000; const languageCode = 'en-US'; const request = { config: { encoding: encoding, sampleRateHertz: sampleRateHertz, languageCode: languageCode, }, interimResults: false // If you want interim results, set this to true }; // init SpeechClient const client = new speech.v1p1beta1.SpeechClient(); await client.initialize(); // Stream the audio to the Google Cloud Speech API const stream = client.streamingRecognize(request); // log all data stream.on('data', data => { const result = data.results[0]; console.log(`SR results, final: ${result.isFinal}, text: ${result.alternatives[0].transcript}`); }); // log all errors stream.on('error', error => { console.warn(`SR error: ${error.message}`); }); // observe data event const dataPromise = new Promise(resolve => stream.once('data', resolve)); // observe error event const errorPromise = new Promise((resolve, reject) => stream.once('error', reject)); // observe finish event const finishPromise = new Promise(resolve => stream.once('finish', resolve)); // observe close event const closePromise = new Promise(resolve => stream.once('close', resolve)); // we could just pipe it: // fs.createReadStream(filename).pipe(stream); // but we want to simulate the web socket data // read RAW audio as Buffer const data = await fs.promises.readFile(filename, null); // simulate multiple audio chunks console.log("Writting..."); const chunkSize = 4096; for (let i = 0; i < data.length; i += chunkSize) { stream.write(data.slice(i, i + chunkSize)); await timers.setTimeout(50); } console.log("Done writing."); console.log("Before ending..."); await util.promisify(c => stream.end(c))(); console.log("After ending."); // race for events await Promise.race([ errorPromise.catch(() => console.log("error")), dataPromise.then(() => console.log("data")), closePromise.then(() => console.log("close")), finishPromise.then(() => console.log("finish")) ]); console.log("Destroying..."); stream.destroy(); console.log("Final timeout..."); await timers.setTimeout(1000); console.log("Exiting.");
The output:
Writting... Done writing. Before ending... SR results, final: true, text: this is a test I'm testing voice recognition This Is the End After ending. data finish Destroying... Final timeout... close Exiting.
To test it, a 16-bit/16KHz raw PCM audio file is required. An arbitrary WAV file wouldn’t work as is because it contains a header with metadata.
Method 2
This: “I’m looking for a potential workaround.” – have you considered extending from SpeechClient as a base class? I don’t have credential to test, but you can extend from SpeechClient with your own class and then call the internal close()
method as needed. The close()
method shuts down the SpeechClient and resolves the outstanding Promise.
Alternatively you could also Proxy the SpeechClient() and intercept/respond as needed. But since your intent is to shut it down, the below option might be your workaround.
const speech = require('@google-cloud/speech');
class ClientProxy extends speech.SpeechClient {
constructor() {
super();
}
myCustomFunction() {
this.close();
}
}
const clientProxy = new ClientProxy();
try {
clientProxy.myCustomFunction();
} catch (err) {
console.log("myCustomFunction generated error: ", err);
}
Method 3
Since it’s a bug, I don’t know if this is suitable for you but I have used this.recognizeStream.end(); several times in different situations and it worked. However, my code was a bit different…
This feed may be something for you:
https://groups.google.com/g/cloud-speech-discuss/c/lPaTGmEcZQk/m/Kl4fbHK2BQAJ
All methods was sourced from stackoverflow.com or stackexchange.com, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.0