texture
UV problem with Soda Can (Maya Beginner)
Hi all I am making a Coke Can in Maya. I want to UV map it so I can add the texture of different sodas to it.
How to make Nike arm texture in illustrator?
I want to learn how to make a texture in Illustrator as shown below:
ZBrush UVmaps problem
We have a 3D model in ZBrush and we extract the UV map from it. Exporting it in SubstancePainter and trying to set the textures however , leaves white spots in some places. I have seen that depending on the size of the UV Map the white spots appear in different areas. What could the reason for this behaviour be? Computer Graphic Perspective , what is the reason for this problem and what would be a good idea to overtake , in order to fix it ?
Why does my brush look different than it’s supposed to?
This is the video from which I downloaded the brush: https://www.youtube.com/watch?v=mdLr3CA0z-k
And it was supposed to look like this
How to apply a texture to an image, making it look like it’s carved into the background’s texture? (Example given)
I stumbled upon this map, that has the description of being an aztec tomb:
Making a brick texture darker
So I’m trying to create two brick variants from this reference: one light one (Spot A on the ref) which I already have and another version with darker bricks (Spot B on the ref):