I want to display thumbnail image in a gridview from file location. How to generate that of .jpeg
file?
I am using C#
language with asp.net
.
Answers:
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Method 1
You have to use GetThumbnailImage
method in the Image
class:
https://msdn.microsoft.com/en-us/library/8t23aykb%28v=vs.110%29.aspx
Here’s a rough example that takes an image file and makes a thumbnail image from it, then saves it back to disk.
Image image = Image.FromFile(fileName); Image thumb = image.GetThumbnailImage(120, 120, ()=>false, IntPtr.Zero); thumb.Save(Path.ChangeExtension(fileName, "thumb"));
It is in the System.Drawing namespace (in System.Drawing.dll).
Behavior:
If the Image contains an embedded thumbnail image, this method
retrieves the embedded thumbnail and scales it to the requested size.
If the Image does not contain an embedded thumbnail image, this method
creates a thumbnail image by scaling the main image.
Important: the remarks section of the Microsoft link above warns of certain potential problems:
The
GetThumbnailImage
method works well when the requested thumbnail
image has a size of about 120 x 120 pixels. If you request a large
thumbnail image (for example, 300 x 300) from an Image that has an
embedded thumbnail, there could be a noticeable loss of quality in the
thumbnail image.It might be better to scale the main image (instead
of scaling the embedded thumbnail) by calling theDrawImage
method.
Method 2
The following code will write an image in proportional to the response, you can modify the code for your purpose:
public void WriteImage(string path, int width, int height) { Bitmap srcBmp = new Bitmap(path); float ratio = srcBmp.Width / srcBmp.Height; SizeF newSize = new SizeF(width, height * ratio); Bitmap target = new Bitmap((int) newSize.Width,(int) newSize.Height); HttpContext.Response.Clear(); HttpContext.Response.ContentType = "image/jpeg"; using (Graphics graphics = Graphics.FromImage(target)) { graphics.CompositingQuality = CompositingQuality.HighSpeed; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.CompositingMode = CompositingMode.SourceCopy; graphics.DrawImage(srcBmp, 0, 0, newSize.Width, newSize.Height); using (MemoryStream memoryStream = new MemoryStream()) { target.Save(memoryStream, ImageFormat.Jpeg); memoryStream.WriteTo(HttpContext.Response.OutputStream); } } Response.End(); }
Method 3
Here is a complete example of how to create a smaller image (thumbnail). This snippet resizes the Image, rotates it when needed (if a phone was held vertically) and pads the image if you want to create square thumbs. This snippet creates a JPEG, but it can easily be modified for other file types. Even if the image would be smaller than the max allowed size the image will still be compressed and it’s resolution altered to create images of the same dpi and compression level.
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; //set the resolution, 72 is usually good enough for displaying images on monitors float imageResolution = 72; //set the compression level. higher compression = better quality = bigger images long compressionLevel = 80L; public Image resizeImage(Image image, int maxWidth, int maxHeight, bool padImage) { int newWidth; int newHeight; //first we check if the image needs rotating (eg phone held vertical when taking a picture for example) foreach (var prop in image.PropertyItems) { if (prop.Id == 0x0112) { int orientationValue = image.GetPropertyItem(prop.Id).Value[0]; RotateFlipType rotateFlipType = getRotateFlipType(orientationValue); image.RotateFlip(rotateFlipType); break; } } //apply the padding to make a square image if (padImage == true) { image = applyPaddingToImage(image, Color.Red); } //check if the with or height of the image exceeds the maximum specified, if so calculate the new dimensions if (image.Width > maxWidth || image.Height > maxHeight) { double ratioX = (double)maxWidth / image.Width; double ratioY = (double)maxHeight / image.Height; double ratio = Math.Min(ratioX, ratioY); newWidth = (int)(image.Width * ratio); newHeight = (int)(image.Height * ratio); } else { newWidth = image.Width; newHeight = image.Height; } //start the resize with a new image Bitmap newImage = new Bitmap(newWidth, newHeight); //set the new resolution newImage.SetResolution(imageResolution, imageResolution); //start the resizing using (var graphics = Graphics.FromImage(newImage)) { //set some encoding specs graphics.CompositingMode = CompositingMode.SourceCopy; graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; graphics.DrawImage(image, 0, 0, newWidth, newHeight); } //save the image to a memorystream to apply the compression level using (MemoryStream ms = new MemoryStream()) { EncoderParameters encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, compressionLevel); newImage.Save(ms, getEncoderInfo("image/jpeg"), encoderParameters); //save the image as byte array here if you want the return type to be a Byte Array instead of Image //byte[] imageAsByteArray = ms.ToArray(); } //return the image return newImage; } //=== image padding public Image applyPaddingToImage(Image image, Color backColor) { //get the maximum size of the image dimensions int maxSize = Math.Max(image.Height, image.Width); Size squareSize = new Size(maxSize, maxSize); //create a new square image Bitmap squareImage = new Bitmap(squareSize.Width, squareSize.Height); using (Graphics graphics = Graphics.FromImage(squareImage)) { //fill the new square with a color graphics.FillRectangle(new SolidBrush(backColor), 0, 0, squareSize.Width, squareSize.Height); //put the original image on top of the new square graphics.DrawImage(image, (squareSize.Width / 2) - (image.Width / 2), (squareSize.Height / 2) - (image.Height / 2), image.Width, image.Height); } //return the image return squareImage; } //=== get encoder info private ImageCodecInfo getEncoderInfo(string mimeType) { ImageCodecInfo[] encoders = ImageCodecInfo.GetImageEncoders(); for (int j = 0; j < encoders.Length; ++j) { if (encoders[j].MimeType.ToLower() == mimeType.ToLower()) { return encoders[j]; } } return null; } //=== determine image rotation private RotateFlipType getRotateFlipType(int rotateValue) { RotateFlipType flipType = RotateFlipType.RotateNoneFlipNone; switch (rotateValue) { case 1: flipType = RotateFlipType.RotateNoneFlipNone; break; case 2: flipType = RotateFlipType.RotateNoneFlipX; break; case 3: flipType = RotateFlipType.Rotate180FlipNone; break; case 4: flipType = RotateFlipType.Rotate180FlipX; break; case 5: flipType = RotateFlipType.Rotate90FlipX; break; case 6: flipType = RotateFlipType.Rotate90FlipNone; break; case 7: flipType = RotateFlipType.Rotate270FlipX; break; case 8: flipType = RotateFlipType.Rotate270FlipNone; break; default: flipType = RotateFlipType.RotateNoneFlipNone; break; } return flipType; } //== convert image to base64 public string convertImageToBase64(Image image) { using (MemoryStream ms = new MemoryStream()) { //convert the image to byte array image.Save(ms, ImageFormat.Jpeg); byte[] bin = ms.ToArray(); //convert byte array to base64 string return Convert.ToBase64String(bin); } }
For the asp.net users a little example of how to upload a file, resize it and display the result on the page.
//== the button click method protected void Button1_Click(object sender, EventArgs e) { //check if there is an actual file being uploaded if (FileUpload1.HasFile == false) { return; } using (Bitmap bitmap = new Bitmap(FileUpload1.PostedFile.InputStream)) { try { //start the resize Image image = resizeImage(bitmap, 256, 256, true); //to visualize the result, display as base64 image Label1.Text = "<img src="data:image/jpg;base64," + convertImageToBase64(image) + "">"; //save your image to file sytem, database etc here } catch (Exception ex) { Label1.Text = "Oops! There was an error when resizing the Image.<br>Error: " + ex.Message; } } }
Method 4
Here is an example to convert high res image into thumbnail size-
protected void Button1_Click(object sender, EventArgs e) { //---------- Getting the Image File System.Drawing.Image img = System.Drawing.Image.FromFile(Server.MapPath("~/profile/Avatar.jpg")); //---------- Getting Size of Original Image double imgHeight = img.Size.Height; double imgWidth = img.Size.Width; //---------- Getting Decreased Size double x = imgWidth / 200; int newWidth = Convert.ToInt32(imgWidth / x); int newHeight = Convert.ToInt32(imgHeight / x); //---------- Creating Small Image System.Drawing.Image.GetThumbnailImageAbort myCallback = new System.Drawing.Image.GetThumbnailImageAbort(ThumbnailCallback); System.Drawing.Image myThumbnail = img.GetThumbnailImage(newWidth, newHeight, myCallback, IntPtr.Zero); //---------- Saving Image myThumbnail.Save(Server.MapPath("~/profile/NewImage.jpg")); } public bool ThumbnailCallback() { return false; }
Source-
http://iknowledgeboy.blogspot.in/2014/03/c-creating-thumbnail-of-large-image-by.html
Method 5
Here is a version based on the accepted answer. It fixes two problems…
- Improper disposing of the images.
- Maintaining the aspect ratio of the image.
I found this tool to be fast and effective for both JPG and PNG files.
private static FileInfo CreateThumbnailImage(string imageFileName, string thumbnailFileName) { const int thumbnailSize = 150; using (var image = Image.FromFile(imageFileName)) { var imageHeight = image.Height; var imageWidth = image.Width; if (imageHeight > imageWidth) { imageWidth = (int) (((float) imageWidth / (float) imageHeight) * thumbnailSize); imageHeight = thumbnailSize; } else { imageHeight = (int) (((float) imageHeight / (float) imageWidth) * thumbnailSize); imageWidth = thumbnailSize; } using (var thumb = image.GetThumbnailImage(imageWidth, imageHeight, () => false, IntPtr.Zero)) //Save off the new thumbnail thumb.Save(thumbnailFileName); } return new FileInfo(thumbnailFileName); }
Method 6
This is the code I’m using. Also works for .NET Core
> 2.0 using System.Drawing.Common
NuGet.
https://www.nuget.org/packages/System.Drawing.Common/
using System; using System.Drawing; class Program { static void Main() { const string input = "C:\background1.png"; const string output = "C:\thumbnail.png"; // Load image. Image image = Image.FromFile(input); // Compute thumbnail size. Size thumbnailSize = GetThumbnailSize(image); // Get thumbnail. Image thumbnail = image.GetThumbnailImage(thumbnailSize.Width, thumbnailSize.Height, null, IntPtr.Zero); // Save thumbnail. thumbnail.Save(output); } static Size GetThumbnailSize(Image original) { // Maximum size of any dimension. const int maxPixels = 40; // Width and height. int originalWidth = original.Width; int originalHeight = original.Height; // Return original size if image is smaller than maxPixels if (originalWidth <= maxPixels || originalHeight <= maxPixels) { return new Size(originalWidth, originalHeight); } // Compute best factor to scale entire image based on larger dimension. double factor; if (originalWidth > originalHeight) { factor = (double)maxPixels / originalWidth; } else { factor = (double)maxPixels / originalHeight; } // Return thumbnail size. return new Size((int)(originalWidth * factor), (int)(originalHeight * factor)); } }
Source:
https://www.dotnetperls.com/getthumbnailimage
All methods was sourced from stackoverflow.com or stackexchange.com, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.0