I am a beginner for pygame and I am imitating the game code “alien invasion” in the book “Python Crash Course” to program a game named “Alphabet zoo”. In this game, different letters fall down from the top of the screen after a time interval and the letter will vanish while you strike the corresponding key on the keyboard. The x position of each letter is random and the falling speed will accelerate as the game progress. Game will end under a certain condition(e.g. screen height is occupied by letters). This seems a great chanllenge for me. During the first stage, my codes are simplified for same letters ‘A’ rather than varied letters. They are as the following:
- alphabet_zoo.py
import sys
import pygame
from pygame.locals import *
from settings import Settings
from letter import Letter
import game_functions as gf
from pygame.sprite import Group
def run_game():
pygame.init()
az_settings =Settings()
screen = pygame.display.set_mode((0,0), RESIZABLE)
pygame.display.set_caption("Alphabet Zoo")
letter = Letter(az_settings, screen)
letters = Group()
while True:
gf.check_events(az_settings, screen, letters)
letters.update()
gf.update_screen(az_settings, screen, letters)
run_game()
- settings.py
class Settings():
def __init__(self):
self.bg_color = (0, 0, 0)
self.letter_speed_factor = 10.5
- game_functions.py
import sys
import pygame
from letter import Letter
def letter_generator(az_settings, screen, letters, lag_time):
new_letter = Letter(az_settings, screen)
letters.add(new_letter)
def check_events(az_settings, screen, letters):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
print('a')
def update_screen(az_settings, screen, letters):
screen.fill(az_settings.bg_color)
letters.blitme()
letters.update()
pygame.display.flip()
- letter.py
import pygame
import random
from pygame.sprite import Sprite
class Letter(Sprite):
def __init__(self, az_settings, screen):
super().__init__()
self.screen = screen
self.az_settings = az_settings
self.image = pygame.image.load('images/A.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = random.randint(0, self.screen_rect.right)
self.rect.top = self.screen_rect.top
self.center = float(self.rect.centerx)
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.rect.bottom < self.screen_rect.bottom:
self.rect.centery += self.az_settings.letter_speed_factor
I think I should use sprite in the codes. Unfortunately, the program hints ” AttributeError: ‘Group’ object has no attribute ‘blitme’” after running. I would appreciate a lot if you help me with the problem.
Answers:
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Method 1
The method blitme doesn’t exist in pygame.sprite.Group. You cannot invoke a method on a pygame.sprite.Group object, that doesn’t exist. But you don’t need blitme at all. All you have to do is to invoke pygame.sprite.Group.draw():
Draws the contained Sprites to the Surface argument. This uses the
Sprite.imageattribute for the source surface, andSprite.rectfor the position.
For instance:
letters.draw()
pygame.sprite.Group.draw() and pygame.sprite.Group.update() are methods which are provided by pygame.sprite.Group.
The former delegates the to the update mehtod of the contained pygame.sprite.Sprites – you have to implement the method. See pygame.sprite.Group.update():
Calls the
update()method on all Sprites in the Group […]
The later uses the image and rect attributes of the contained pygame.sprite.Sprites to draw the objects – you have to ensure that the pygame.sprite.Sprites have the required attributes. See pygame.sprite.Group.draw():
Draws the contained Sprites to the Surface argument. This uses the
Sprite.imageattribute for the source surface, andSprite.rect. […]
All methods was sourced from stackoverflow.com or stackexchange.com, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.0
