What’s the fastest way to take a screenshot on windows? PIL.ImageGrab is rather slow.. it takes between 4-5 seconds to take 30 screenshots of the same small window. Taking screenshots of the whole desktop is even slower.
Answers:
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Method 1
You could use win32 APIs directly .
-
First give the focus to the App that you want to take screenshot of.
link text - Win32 API can help with the screenshot:
import win32gui
import win32ui
import win32con
w = 1920 # set this
h = 1080 # set this
bmpfilenamename = "out.bmp" #set this
hwnd = win32gui.FindWindow(None, windowname)
wDC = win32gui.GetWindowDC(hwnd)
dcObj=win32ui.CreateDCFromHandle(wDC)
cDC=dcObj.CreateCompatibleDC()
dataBitMap = win32ui.CreateBitmap()
dataBitMap.CreateCompatibleBitmap(dcObj, w, h)
cDC.SelectObject(dataBitMap)
cDC.BitBlt((0,0),(w, h) , dcObj, (0,0), win32con.SRCCOPY)
dataBitMap.SaveBitmapFile(cDC, bmpfilenamename)
# Free Resources
dcObj.DeleteDC()
cDC.DeleteDC()
win32gui.ReleaseDC(hwnd, wDC)
win32gui.DeleteObject(dataBitMap.GetHandle())
Method 2
Just found out how to do it with gtk. Seems fastest by far:
def image_grab_gtk(window):
left, top, right, bot = get_rect(window)
w = right - left
h = bot - top
s = gtk.gdk.Pixbuf(
gtk.gdk.COLORSPACE_RGB, False, 8, w, h)
s.get_from_drawable(
gtk.gdk.get_default_root_window(),
gtk.gdk.colormap_get_system(),
left, top, 0, 0, w, h )
final = Image.frombuffer(
"RGB",
(w, h),
s.get_pixels(),
"raw",
"RGB",
s.get_rowstride(), 1)
return final
Without converting to a PIL Image, it’s 8x faster than PIL on my test case. With converting, it’s still ~2.7x faster.
Method 3
You can use package mss:
Save screenshot to image file
import mss
with mss.mss() as sct:
filename = sct.shot(output="output.png")
Get the numpy representation of screenshot
import mss
import numpy as np
with mss.mss() as sct:
monitor = {"top": 160, "left": 160, "width": 160, "height": 135}
img_array = np.array(sct.grab(monitor))
# Do whatever you want...
Method 4
You can try my newly created project DXcam: I think for raw speed it’s the fastest out there (in python, and without going too deep into the rabbit hole). It’s originally created for a deep learning pipeline for FPS games where the higher FPS you get the better. Plus I (am trying to) design it to be user-friendly:
For a screenshot just do
import dxcam
camera = dxcam.create()
frame = camera.grab() # full screen
frame = camera.grab(region=(left, top, right, bottom)) # region
For screen capturing:
camera.start(target_fps=60) # threaded
for i in range(1000):
image = camera.get_latest_frame() # Will block until new frame available
camera.stop()
I copied the part of the benchmarks section from the readme:
| DXcam | python-mss | D3DShot | |
|---|---|---|---|
| Average FPS | 238.79 | 75.87 | 118.36 |
| Std Dev | 1.25 | 0.5447 | 0.3224 |
The benchmarks is conducted through 5 trials on my 240hz monitor with a constant 240hz rendering rate synced w/the monitor (using blurbuster ufo test).
You can read more about the details here: https://github.com/ra1nty/DXcam
All methods was sourced from stackoverflow.com or stackexchange.com, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.0