SVG rendering in a PyGame application. Prior to Pygame 2.0, Pygame did not support SVG. Then how did you load it?
In a pyGame application, I would like to render resolution-free GUI widgets described in SVG.
In a pyGame application, I would like to render resolution-free GUI widgets described in SVG.
I am using pygame, python3.9, I want to make to return which side(rect1) is collided with rect2.
I’ve already tried this but it dosen’t work. I just want internal module and pygame.(sorry for bad english)
here is the sample code that i have tried:
import pygame as pg import sys pg.init() buttonFont = pg.font.SysFont("garamond", 25) screenGray = pg.Color('gray80') buttonGray2 = pg.Color('gray50') textColour = pg.Color('navy') screen = pg.display.set_mode((800, 600)) clock = pg.time.Clock() class Button(pg.sprite.Sprite): def __init__(self, text, x, y, width, height, colour): super().__init__() self.image = pg.Surface((width, height)) self.image.fill(colour) self.rect = self.image.get_rect() txt = buttonFont.render(text, True, textColour) txtRect = txt.get_rect(center = … Read more
I have an image with a transparent background. When I blit the image on to the background of my game the transparent background appears on the screen (see image below)
I have made a very simple game in python using pygame. The score is based on whatever level the player reached. I have the level as a variable called score. I want to display the top level at the start or end of the game.
My friend challenged me to make a small program that allows the user to press a button on a Xbox controller and have it do multiple functions on the keyboard (like reWASD). I thought I almost made it to the end and found the having keyboard.press() and keyboard.release() wouldn’t do its function. Is there any possible way to make it do what I hoped it to do. Sorry for the bad English I am freshmen and its 1 am and I am new to stakoverflow formatting.
Can someone please help me adding collision points to my sprites. I had a past code where I layered a bitmap over images but the same code does not integrate well for physically drawing lines rather than detecting where the black/grey is on an image import random import pygame pygame.init() WHITE = (255,255,255) GREY = … Read more
I’m using Pygame/SDL’s joystick module to get input from a gamepad. Every time I call its get_hat() method it prints to the console. This is problematic since I use the console to help me debug and now it gets flooded with SDL_JoystickGetHat value:0: 60 times every second. Is there a way I can disable this? Either through an option in Pygame/SDL or suppress console output while the function calls? I saw no mention of this in the Pygame documentation.