Scale Everything On Pygame Display Surface

So I’m making a 2D pixel art game in pygame and as you could assume, all my sprite textures appear very small. I’m wondering if there’s a way I can globally scale everything up in my game without either having to scale each sprite up individually or messing up the coordinates. Every sprite will move on a grid: one unit is 16×16 pixels and when my player sprite moves, for example, it will just move over in a direction 16 pixels.

Can Keras with Tensorflow backend be forced to use CPU or GPU at will?

I have Keras installed with the Tensorflow backend and CUDA. I’d like to sometimes on demand force Keras to use CPU. Can this be done without say installing a separate CPU-only Tensorflow in a virtual environment? If so how? If the backend were Theano, the flags could be set, but I have not heard of Tensorflow flags accessible via Keras.