Adding a particle effect to my clicker game

I’m currently making a Python clicking game using Pygame. Right now, there is a coin in the center of the screen that you can click. What I want to add now, it a little green “+$10” icon that appears somewhere next to the coin whenever someone clicks it. This is what I want the game to look like whenever someone clicks the coin:

Python equivalent of MATLAB’s “ismember” function

After many attempts trying optimize code, it seems that one last resource would be to attempt to run the code below using multiple cores. I don’t know exactly how to convert/re-structure my code so that it can run much faster using multiple cores. I will appreciate if I could get guidance to achieve the end goal. The end goal is to be able to run this code as fast as possible for arrays A and B where each array holds about 700,000 elements. Here is the code using small arrays. The 700k element arrays are commented out.

Best practices for adding .gitignore file for Python projects?

I’m trying to collect some of my default settings, and one thing I realized I don’t have a standard for is .gitignore files. There’s a great thread showing a good .gitignore for Visual Studio projects, but I don’t see many recommendations for Python and related tools (PyGTK, Django). So far, I have… *.pyc *.pyo …for … Read more