So normally to include most of my SVG icons that require simple styling, I do:
I need to apply a destruction effect to my game sprites when they are damaged so that they seem they are getting more destroyed.
I am completely new to GIMP. I am using it, because I am currently creating my first 2D rpg in Unity. Currently I want to create some fighting sprites, for which I intend to adjust some of the sprites I bought on itch.io. I imported one of the sprites and changed the direction of the sword by flipping the selection I made. Now I want to draw some kind of “wind” or “draught” to make it look, as if the figure has swung the sword. Problem is, there is some kind of border around the figure and I cant draw anything outside of it ( I hope it is possible to see it on the screenshot):
I have a PSD with a web design.
Every time I tweak the design, I need to manually copy different portions of the image, with different layer visibilities (for transparency) into CSS sprites.
Batch -export means that I may need to add certain transformations such as anti-alias, contrast-fixes and resizing. SVG here means I am using Inkscape. One layer here is a sprite. I currently export each layer individually to bitmap,
File > Export Bitmap — but it is time-consuming.
I have a sprite sheet from a classic video game (if you’re curious, Final Fight) that I’d like to be broken up into indivual images to be used in GameSalad. However, the images aren’t on an even grid, and all have a different amount of space between them.
For a project, I will need to design several 8×8 tiles and assemble them in a 256*224 frame.
I’ve been searching for some good tutorial about making simple sprite animation from few images in Python using Pygame. I still haven’t found what I’m looking for.
What I need to do is match the color of the image background with the color of Pygame windows.
But the background of image and pygame window didn’t match. It looks something like this
I’m making an arcade game using pygame and I’m trying to have a sprite change positions every few seconds.