I want to dynamically create a sequence of strings by manipulate an array of elements and create some arithmetic procedure.
for name in FIRST SECOND THIRD FOURTH FIFTH; do
$name = $(( $6 + 1 ))
$name = "${$name}q;d"
echo "${$name}"; printf "n"
done
The desire outcome would be the below for $6 equals 0.
1q;d 2q;d 3q;d 4q;d 5q;d
But I get this error
reel_first_part.sh: line 18: FIRST: command not found
reel_first_part.sh: line 19: ${$name}q;d: bad substitution
reel_first_part.sh: line 18: FIRST: command not found
reel_first_part.sh: line 19: ${$name}q;d: bad substitution
reel_first_part.sh: line 18: FIRST: command not found
reel_first_part.sh: line 19: ${$name}q;d: bad substitution
I guess it’s something simple. It used to work when I did something like
FIRST=$(( $6 + 1 ))
FIRST="${FIRST}q;d"
Answers:
Thank you for visiting the Q&A section on Magenaut. Please note that all the answers may not help you solve the issue immediately. So please treat them as advisements. If you found the post helpful (or not), leave a comment & I’ll get back to you as soon as possible.
Method 1
If you want to reference a bash variable while having the name stored in another variable you can do it as follows:
$ var1=hello
$ var2=var1
$ echo ${!var2}
hello
You store the name of the variable you want to access in, say, var2 in this case. Then you access it with ${!<varable name>} where <variable name> is a variable holding the name of the variable you want to access.
Method 2
First of all there can not be any space around = in variable declaration in bash.
To get what you want you can use eval.
For example a sample script like yours :
#!/bin/bash
i=0
for name in FIRST SECOND THIRD FOURTH FIFTH; do
eval "$name"="'$(( $i + 1 ))q;d'"
printf '%sn' "${!name}"
i=$(( $i + 1 ))
done
Prints :
1q;d 2q;d 3q;d 4q;d 5q;d
Use eval cautiously, some people call it evil for some valid reason.
declare would work too :
#!/bin/bash
i=0
for name in FIRST SECOND THIRD FOURTH FIFTH; do
declare "$name"="$(( $i + 1 ))q;d"
printf '%sn' "${!name}"
i=$(( $i + 1 ))
done
also prints :
1q;d 2q;d 3q;d 4q;d 5q;d
Method 3
I just want to show a slightly more-thorough version of Eric Renouf’s answer to make it crystal clear how you can dynamically generate a variable name from multiple other variables and then access the contents of that new, dynamically-generated variable.
some_variable="Hey how are you?"
# the 1st half of the variable name "some_variable"
var1="some"
# the 2nd half of the variable name
var2="variable"
# dynamically recreate the variable name "some_variable", stored
# as a string inside variable `var3`
var3="${var1}_${var2}"
Now look at these outputs:
echo "${var3}"
outputs:
some_variable
BUT this (the exact same as above except we added the ! char just before the variable name is all):
echo "${!var3}"
outputs:
Hey how are you?
It’s magical!
It’s as though we had a C macro where we had echo "${${var3}}" which expanded to echo "${some_variable}" which then became Hey how are you?.
That syntax would be invalid, however, and you’d get this error:
$ echo "${${var3}}"
bash: ${${var3}}: bad substitution
You can do this echo "${!var3}" trick in place of using eval, since eval is considered “dangerous” and “evil”. For understanding and education though, here is the equivalent way to do this with eval instead:
$ eval echo "$${var3}"
Hey how are you?
versus:
$ echo "${!var3}"
Hey how are you?
eval echo "$${var3}" expands to eval echo "$some_variable", which has the same output:
$ eval echo "$some_variable"
Hey how are you?
But, even though eval echo "$${var3}" and echo "${!var3}" produce the exact same result in this case (the Hey how are you? output), apparently the eval version is evil and the ! version is good.
You can read the “good” version (echo "${!var3}") as follows (in my own words):
echoing
"$var3"means: “output the contents of thevar3variable.” BUT, echoing"${!var3}"means: “output the contents of what thevar3variable contains, assuming its contents are the name to another variable!”
The ! in bash here is kind of like dereferencing a pointer in C with the * character like this!:
*some_ptr
It adds an extra layer of abstraction.
Related
-
Note that the need for this
!trick can frequently be avoided using associative arrays in bash. Associative arrays are essentially “hash tables”, which are called “unordered maps” in C++ and “dicts” (dictionaries) in Python. Here are a few relevant links on them:- https://stackoverflow.com/questions/6149679/multidimensional-associative-arrays-in-bash
- [VERY GOOD TUTORIAL!] *****https://www.artificialworlds.net/blog/2012/10/17/bash-associative-array-examples/
Keep in mind, however, that associative arrays (and all other arrays too) in bash are 1-dimensional! From
man 1 bash(emphasis added):Arrays
Bash provides one-dimensional indexed and associative array variables. Any variable may be
used as an indexed array; the declare builtin will explicitly declare an array. There is no
maximum limit on the size of an array, nor any requirement that members be indexed or
assigned contiguously. Indexed arrays are referenced using integers (including arithmetic
expressions) and are zero-based; associative arrays are referenced using arbitrary strings.
Unless otherwise noted, indexed array indices must be non-negative integers.An indexed array is created automatically if any variable is assigned to using the syntax
name[subscript]=value. The subscript is treated as an arithmetic expression that must eval‐
uate to a number. To explicitly declare an indexed array, use declare -a name (see SHELL
BUILTIN COMMANDS below). declare -a name[subscript] is also accepted; the subscript is
ignored.Associative arrays are created using declare -A name.
Attributes may be specified for an array variable using the declare and readonly builtins.
Each attribute applies to all members of an array.Arrays are assigned to using compound assignments of the form name=(value1 … valuen),
where each value is of the form [subscript]=string. Indexed array assignments do not
require anything but string. When assigning to indexed arrays, if the optional brackets and
subscript are supplied, that index is assigned to; otherwise the index of the element
assigned is the last index assigned to by the statement plus one. Indexing starts at zero.When assigning to an associative array, the subscript is required.
Method 4
What I get from your code and your desired output (correct me if I’m wrong):
There is no use of the “FIRST”/”SECOND”/… variable names, you just need a loop with an index…
This will do the job:
for i in {1..5} ; do echo $i"q;d" ; done
Method 5
index=0;
for name in FIRST SECOND THIRD FOURTH FIFTH; do
name=$(($index + 1))
echo "${name}q;d"
index=$((index+1))
done
Is that what you are trying?
Method 6
I develop a text based non-interactive randomized fighting game script (where the fight plays out like an old style MUD). My latest innovation is to use arrays to store the active fighters and or items during a battle. This is the method I worked out to create and utilize dynamic arrays that can be referenced from the main ‘actors’ array. The following is my proof of concept code that I’ve been working out. The part that may help you is down where the arrays get created and populated:
# action line:
my_name (eg. johnny cage) uses obj_name (eg. duck)
# 'duck' item details:
obj=duck.s.2.3
obj_name=$(echo "$item" | cut -d. -f1)
obj_type=$(echo "$item" | cut -d. -f2)
obj_min=$(echo "$item" | cut -d. -f3)
obj_max=$(echo "$item" | cut -d. -f4)
if obj_type="a" (actor) then they can use items:
obj_useitems=1
else it cant use items:
obj_useitems=0
obj_owner="$my_name"
if obj_name="duck" then set a delay before it attacks:
obj_delay=$(( (RANDOM % 6) + 6 ))
obj_id=$(( ${#actors[@]} + 1 ))
# if it's an actor (eg. if obj_name="duck" or obj_type="a"), add to the array of actors that exist:
actors+=( "$obj_name.$obj_id" )
# create the object array for the item / actor with all its/their stats:
declare -A new_obj=( [name]=$obj_name [type]=$obj_type [min]=$obj_min [max]=$obj_max [id]=$obj_id [use items]=$obj_useitems [owner]=$obj_owner [active]=$obj_delay )
# create the dynamic named array with the object's id:
declare -A obj_$obj_id
# assign the new_obj values to the dynamic array:
eval obj_$obj_id[name]="${new_obj[name]}"; eval obj_$obj_id[type]="${new_obj[type]}"; eval obj_$obj_id[min]="${new_obj[min]}"
eval obj_$obj_id[max]="${new_obj[max]}";eval obj_$obj_id[id]="${new_obj[id]}";eval obj_$obj_id[life]="${new_obj[life]}"
eval obj_$obj_id[use items]="${new_obj[use items]}"; eval obj_$obj_id[owner]="${new_obj[owner]}"; eval obj_$obj_id[active]="${new_obj[active]}"
# loop through list of actors, and retrieve values from their associated dynamic array that contains all of their stats:
for actor in "${actors[@]}"; do
actor_name=$(echo "$actor" | cut -d. -f1)
actor_id=$(echo "$actor" | cut -d. -f2)
if [[ $(eval echo ${obj_$actor_id[type]}) = "s" ]]; then echo yes; else echo no; fi
done
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