How can I make a sprite move when key is held down
Currently the sprite only moves 1 pixel every time a key is pressed. How could I cause the plumber sprite to move constantly when left or right key is being held down?
Currently the sprite only moves 1 pixel every time a key is pressed. How could I cause the plumber sprite to move constantly when left or right key is being held down?
i have started a new project in python using pygame and for the background i want the bottom half filled with gray and the top black. i have used rect drawing in projects before but for some reason it seems to be broken? i don’t know what i am doing wrong. the weirdest thing is that the result is different every time i run the program. sometimes there is only a black screen and sometimes a gray rectangle covers part of the screen, but never half of the screen.
I tried pygame for playing wav file like this:
I have a simple Pygame program:
Ok so I included the code for my project below, I’m just doing some experimenting with pygame on making a platformer. I’m trying to figure out how to do some very simple scrolling that follows the player, so the player is the center of the camera and it bounces/follows him. Can anyone help me?
has a game loop
I’ve recently recreated a version of Lunar Lander (you know, the old retro game) in Python 3 and Pygame: my lander moves (̀̀̀rect.move) each frame along the y axis because of gravity.
Is there a way I can display text on a pygame window using python?
While I’ve been using time.wait in my code since I began learning Python and Pygame, I’ve been wondering if there are any other ways to do it and what are the advantages and disadvantages of each approach. For example, Pygame also has a pygame.time.wait. What’s the difference between python’s wait and pygame’s wait functions? Which one is better? And are there other ways to wait some time besides using these two functions?