Python – No handlers could be found for logger “OpenGL.error”
Okay, what is it, and why does it occur on Win2003 server, but not on WinXP.
Okay, what is it, and why does it occur on Win2003 server, but not on WinXP.
import pygame import OpenGL from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * import pywavefront scene = pywavefront.Wavefront('Handgun_obj.obj') vertices =( (1,-1,-1), (1,1,-1), (-1,1,-1), (-1,-1,-1), (1,-1,1), (1,1,1), (-1,-1,1), (-1,1,1), ) edges = ( (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7) ) colors = ( (1,0,0), (0,1,0), (0,0,1), (0,1,0), … Read more
I’m interested in forwarding an X11 session over SSH, in order to launch a remote process that utilizes OpenGL (specifically, gazebo for anyone familiar.)
How can I turn off Hardware Acceleration in Linux, also known as Direct Rendering. I wish to turn this off, as it messes with some applications like OBS Studio which can’t handle capturing of hardware acceleration on other applications since it’s enabled for the entire system. Certain apps can turn it on and off, but can’t do this for desktop and other apps.
I have one weak PC (client) but with acceptable 3D performance, and one strong PC (server) which should be capable of running an application using OpenGL twice, i.e. once locally and once remotely for the client. Currently, I ssh -X into it, but the client’s console output states software rendering is used and I only get 3 frames per second (fps). Actually, ssh’s encryption is not necessary since this is on a LAN, but it’s what I already know for remote applications…